Crafting is a important aspect in an MMO experience, however with New World, crafting is more efficient and profitable than ever before. If you're patient enough players can make incredible pieces of equipment that are comparable to the items that are obtained by completing Expedition Dungeons or participating in PvP battles. But New World's crafting system is also slightly more complex than the one you'll encounter in other games, which means that certain players might struggle to figure it out.
Before you can begin crafting, you'll need to gather a range of materials. There are four types of gathering abilities you can improve -- each of them tied to a specific kind of resource and requires an entirely different tool. As you improve your skills you'll be able to have better tools, collect more resources, and be able to mark resource nodes on your compasses.
If you don't plan to purchase items from other players, it is highly recommended to concentrate on enhancing your gathering skills as fast as you can. They're not only an excellent source of income for beginners and players, but they'll also ensure that you have an inventory of parts that will help you quickly improve your refining and crafting abilities later on.
With all the resources in your possession, you're ready to begin craftingthe only thing left is some refining. New World breaks these up into five distinct classes, and you'll have to level up in each class if you want to create the most powerful equipment in the entire Aeternum.
But, you'll also have be aware of the condition of your Refining Stations. They can be upgraded in an Town Project, although they'll require approval by the Governor of the area. The more advanced the Refining Station is, the greater number of possibilities you'll have when refining. They are located in all settlements and are easily accessible on the world map.
You've collected resources and refined them into usable materials, and now you're ready to begin crafting. Seven crafting skill sets are available. And -- similar to refining, you'll need be aware of the level of your Crafting Station you're employing.
The items you create can be enhanced with Azoth, a scarce in-game resource. Azoth can also be used as part of the New World's fast-travel system as well. Since there are no mounts available at the moment it is important to be extremely cautious about the amount you spend on crafting. In the event that you run out of Azoth means you're stuck with the most basic fast-travel alternatives, so be ready to spend a lot of hours traveling through Aeternum's bleak dirt roads if you decide to use the resources of your Azoth to create a premium weapon.
The Crafting Skills
Arcana. In a game that has no class, the character that utilizes their superior Arcana ability to create their primary weapons as well as a variety of potions and coatings for weapons could be an Arcanist or an Alchemist or Brewmaster. The many concoctions that can be made by Arcana aid in battle as well as exploration or one other Gathering Skills.
Armoring. The most refined materials required to make armor include cloth, leather, metal and even elementsal motes or perks therefore the components required to make armor require the improvement of a variety of other abilities. The station that a player utilizes to increase their armoring abilities is based on their personal ability level as well as whether they are crafting light medium, heavy, or light armor.
Cooking. The players can cook on the campfire they make for themselves in the wilderness , or they may use the Kitchen located in the closest settlement. The cooking skill isn't only employed to cook food items to increase the scores of ability as well as weapon proficiency and craft skills. It's the method used by players to make various dyes that can be used to personalize their gear and weapons.
Engineering. It's not only items with moving parts constructed using the engineering skills such as bows and rifles as well as repairs kits, boosters and potions. Players can begin to improve their engineering skills before they reach the first village. Tools and weapons like harvesting tools and wooden swords can be made using the engineering skill on the camping site.
Furnishing. This is a skill that becomes more crucial as the game progresses and players are able to afford their own homes that require tables, chairs beds, as well as other necessities. It is possible to make chests of various dimensions to expand a character's overall storage capacity.
Jewelcrafting. A combination of skills from Arcana mining, Smelting, and Stonecutting is required to master Jewelcrafting. The craft skill is heavily dependent upon the mining skill, which can be mastered by accumulating ore and stones with the pickax.
Weaponsmithing. It is the ability to make non-magical weapons. This includes swords, shields and warhammers, two-handed axes and the rapiers. Ore must be refined and melted before it is used to create weapons. Sometimes, other materials such as cloth fibers, leather, stain, and even wood are also needed.
Its crafting Stations as well as Tier Levels
The Forge. It is the Forge is the crafting Station that is used for Armorsmithing as well as Weaponsmithing. In the level 1 it's an ordinary stone forge that has an open fire that is unable to create more than a basic camp in the wild. At the level of 5 it's an intricate blacksmithing process that's capable of creating the finest endgame weapons and armor.
Workshop. Level 5 is a beautiful log cabin-style structure with a variety of stations. The Workshop is home to those in the Gunsmith as well as Archer classes as the majority of their weapons are made in this area. It is also the crafting space for furnishing, which requires large amounts of wood, metal, and cloth.
Outfitting Station. A variety of refined items is required at this workshop to create moderate to light armor as well as jewelry and other essential items such as larger bags. The characters who wear cloth or leather armors will do the majority of their armorcrafting here. Jewelry fittings can be made here with refined ingots , but the gemstones need to be cut in the Stonecutting station before they can be cut.
Arcane Repository. This station for crafting contains various items which include reagents as well as weapons, as well as a vast list of potions that are useful. It is also the place where you can craft. that can transform the elemental motes of a variety of plants into reagents which can be used to create advanced versions of weapons, tools, and armor. The elixirs, potions, solvents and oils that can be made here can serve many uses to combat, defense, and even elemental resistance.
Kitchen. The higher the level of Tier is, the less it appears like a sprawling camp set-up and more like a permanent, indoor kitchen. The majority of ingredients needed to make some of these dishes is only required the Gathering ability, and a lot of it is not even a tool If the player isn't afraid of going to a few abandoned farms that tend to be found along the roads that border settlements. The meat from fishing and hunting is utilized to create food items and fish bait using the kitchen.
How to Level Up the Crafting Skills
The Gathering Skills: The method of accumulating the essential raw materials to craft and refine depends upon the Five Gathering Skills. They include harvesting, fishing Mining, Logging, Mining and tracking and skinning. The majority of them require made tools, and there are mods, perks, and specific types of food that players can utilize to enhance their skills.
Enemy Loot: Sometimes, enemies harvest certain types of raw materials, but more often , they drop weapons and armor which can be repurposed into raw materials, which can later be repurposed into new items.
Salvaging: All kinds of clothing that includes jewelry, as well with weapons, may be repurposed for cash for repairs, materials to repair, and sometimes raw materials that could be reused. This includes things that fall during combat, or even items that players created themselves as well as an opportunity to rid the storage containers or Shed of gear that is no longer needed.
Quest Rewards: Certain quests that are related to crafting can reward players with related ingredients, recipes as well as other objects that can be utilized at some point in the process of crafting. These quests could serve as a way to gather specific resources, if they travel to a specific area and accumulating resources will earn an increase in experience points.
The Trading Post The Trading Post: Players who have extra money to spend could always buy refined or raw materials at auction houses. If the item of your choice not be available, it is possible to make a purchase in the event that someone has additional ore, cloth fibers and fish filets.
Potions. Engineers can make a Pofiency Booster potion to boost their ability to gather. The strength of the boost depends on the level of Tier at the craft station, as well as the player's level of Engineering. Other potions are created using the Arcana skill, which can increase the character's threshold for Encumbrance so that they can transport more raw substances out into the wild.
Food. When players attain Level 3 Cooking and are able to cook food items that boost the skills of Gathering and Crafting as well as replenishing their mana and health. Combat-related food can boost core abilities such as Strength and Dexterity, however, there's a huge variety of foods that aid in gathering or crafting skills.
Perks. Random perks players will receive when they include Azoth on an object in the process of crafting. It can be anything from elemental damage to weapons, to increased resistance to armor, or an increase in speed, yield, and increased durability for harvesting tools.
Mods. There are a myriad of crafting mods that players will encounter on their journeys. They can be found in chests and from enemies, or gathered from Herb or Mining nodes, or included in the process of salvaging rare or uncommon fish. Certain of them can be used to improve harvesting tools, which will help you gather the raw materials more efficiently. They are also able to add special capabilities to armor and weapons during the process of crafting.